If thats set to 'Static Mesh', it will change your Rigid body tag to a collider body tag. This or /u/jrodtothemax's suggestion - that you arent running Studio - are the two most likely culprits for your problem. Jamie Hamel-Smith talks about one of the MoGraph objects and how it would relate to piles of objects, showing that you can still create quick and simple 'rigid body' like dynamics with the Broadcast Edition of Cinema 4D, even though features like a true rigid body dynamics system is reserved for Cinema 4D Studio edition. Added a floor, mograph rigid body tag, as well. I intended to test the dynamics engine, to see how the cubes would react, but nothing happened when I added the tags to the cloned objects, and moved along the timeline. If disabled, it’s the same as not having a tag at all - the object to which it is assigned will not exist in the eyes of Dynamics. MoGraph Selection MoGraph Selection. If the tag is assigned to a clone-generating object (e.g., Cloner object, Break object, etc.) and Individual Elements is not set to Off, a MoGraph selection can be used to exclude individual clones from the options at left.
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Join EJ Hassenfratz for an in-depth discussion in this video, Adding Collider Body tags and Dynamic Body tags, part of Mograph Techniques: Dynamic Falling Objects in Cinema 4D. Course Transcript So right now our scene isn't very interesting at all because we'd haven't given any dynamic properties to any of our objects.
Course details
Create your own 'pennies from heaven' scene with CINEMA 4D. This project based learning experience shows how to use C4D's Dynamics module to animate falling coins that bounce and collide realistically. EJ Hassenfratz sets up a particle emitter to create a stream of coins from above, uses rigid body tag properties like mass and density to apply real-world physics, and the Dynamic module settings to control object interactions. He'll also show how to add polish to your project using blur and depth of field in After Effects.Skills covered in this course
Welcome
So right now our scene isn't very interesting at all because we'd haven't given any dynamic properties to any of our objects. We can do this quickly by adding rigid body tags to each of the objects we want to interact with the real world physics system inside of Cinema 4D. So let's go ahead and give our coins some dynamics. So we can do this by just right clicking on our coin object. Going to Simulation > Rigid Body. Now if I go ahead and play out my scene here, you can see that our emitter is now emitting those coins and they're dropping due to that dynamics tag here. But you can see they're also falling right through our table. And that's because we haven't told Cinema 4D that we need to include, the table with our dynamics calculation. So we just need to turn on our motext object here, so we have that. And you'll see that if I play this again, the coins are going to fall right through that text as well. So what we need to do is say, hey, we need these two objects, the table and the…Practice while you learn with exercise files
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Course Contents
Whenever a large number of objects or particles interact with each other or are affected by forces such as wind or gravity, traditional animation methods quickly reach their limits. Animating these elements individually would be a gargantuan task. This is where simulation is the weapon of choice. Complex algorithms are used to generate the animation and interaction of these elements – and Cinema 4D offers a wide range of functions and presets to create breathtaking physical simulations and realistic-looking effects.
The typical behavior and properties of materials such as paper, cloth, hair, feathers or fur can be applied to different objects. In addition to their natural behavior, the properties of these materials can be modified to create abstract, unexpected behavior to fulfill any artist’s creative needs.
Cinema 4D also includes additional tools for creating dynamic simulations of mass, velocity and surface characteristics. Forces such as wind or gravity can be applied to these objects to easily create complex, interactive animations like filling a glass with water, collapsing a wall, making pool balls interact and much more. The Cinema 4D particle system lets complex simulations be created using vast numbers of objects.
Cinema 4D also includes additional tools for creating dynamic simulations of mass, velocity and surface characteristics. Forces such as wind or gravity can be applied to these objects to easily create complex, interactive animations like filling a glass with water, collapsing a wall, making pool balls interact and much more. The Cinema 4D particle system lets complex simulations be created using vast numbers of objects.
Dynamics
Dynamics system for stunning, realistic motion
Rigid Body Dynamics
Rigid Bodies are objects that fall, collide, bounce and more - in short, they interact with forces and with each other. Rigid Bodies interact with simulated natural forces and with each other. Parameters such as Mass, Velocity and Gravity can be used to easily lend dynamic behavior to thousands of objects containing millions of polygons!
Soft Body Dynamics
In addition to Cinema 4D’s Rigid Bodies you can use Soft Body Dynamics to simulate all kinds of objects that are deformed by collisions or other physical forces. Several settings such as stiffness, damping, flexion, etc. let you precisely define how your objects behave when struck, dropped or squashed. Even gas-filled elements can be simulated accurately.
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Aerodynamic Forces
Animate with air? The new aerodynamic features in Cinema 4D make it possible! Simulate air currents and let feathers, paper or leaves glide gently through the air. Use the Double-Sided option to let forces affect objects that have no real depth.
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Additional Tools
Cinema 4D Studio's Dynamics contains much more than just Rigid and Soft Bodies. You can use connectors such as hinges, cardans and springs to let objects interact. Angular or linear motors can move your objects without setting keyframes. And to top it off, torque and speed can be set individually to fine-tune your animation.
Rigid Body Physics
Force
The Dynamics Force object causes each object to exercise its own radial gravitational force onto every object within its reach.
Motor
A Motor is a Dynamics element that exerts a continuous force or torque on an object to which a Dynamics Body tag has been assigned.
Connector
Rigid Body Rotation
Connectors restrict the movement/ rotation of Rigid Bodies and Soft Bodies. Without Connectors, objects would only be affected by forces and collisions.
Spring
Springs are elements that exert force that increases in accordance with their distortion.
Cloth Simulation
Mograph Tag Rigid Body
Dress Your Characters in Style
Cinema 4D’s powerful cloth simulation solution offers the full range of characteristics that are typical for fabrics, including stiffness, flexion, friction and many more. Cloth can even be made to stretch or tear, just like any real fabric would do, whether it's wool or satin, cotton or silk. Cinema 4Ds cloth simulation is equipped with collision detection and interacts with itself or other scene elements.
Thinking Particles
Mograph Tags Rigid Bodybuilder
Thinking Particles is an advanced rule-based particle system that uses Cinema 4D’s XPresso interface to provide complete control over individual particles and particle streams. Thinking Particles can interact with one another and with their environment. Points, edges, surfaces or complete Objects can be used as emitters or to trigger collision events that deflect particles or spawn new streams. Their potential and versatility make Thinking Particles an essential tool for artists to create highly advanced particle effects.